Wizards of the Coast
Esper Origins // Summon: Esper Maduin
Esper Origins // Summon: Esper Maduin
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Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
//
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
Collector Number: 185
Foil: Normal
Set Name: Final Fantasy
Rarity: Rare
Language: EN
Set Code: FIN
Condition: Near Mint
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
//
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
Collector Number: 185
Foil: Normal
Set Name: Final Fantasy
Rarity: Rare
Language: EN
Set Code: FIN
Condition: Near Mint
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